As a "benchmark framework" in the GIS field for 3D globe and map development, Cesium's monthly updates consistently deliver practical feature optimizations and technical breakthroughs for developers. In February, the three core tools—CesiumJS, Cesium for Unreal, and Cesium for Unity—received synchronized updates, and the Cesium ion cloud processing engine underwent comprehensive enhancements.
CesiumJS v1.138
As the benchmark for 3D WebGIS, the v1.138 release of CesiumJS this month focused on memory optimization and compatibility fixes. The development team refactored Megatexture, switching to WebGL2's Texture3D for handling volumetric rendering. This significantly reduces runtime memory consumption during voxel rendering. For large-scale 3D geological data, meteorological cloud imagery, and similar scenarios, this translates to smoother loading and interaction. The update also resolved several routine bugs, including image distortion on Intel Arc GPUs and abnormal label sizing for certain fonts and special characters.








